Press NUM1 to return to front view, then press Z for wireframe view. Using the Knife tool again, with K, slice the circle in half, pressing ENTER to finalize the cut. NUM1 to front view, then press NUM2 six times to rotate to the bottom of the mesh. Click LMB to place another point, then press ENTER to finalize the cut. Click LMB to start the cut, then move the cursor to the ‘bottom’ vertex. Slice the circle in half by hovering the cursor over the ‘top’ vertex. Then E to extrude a new face, ENTER to confirm and G to Grab, Z to constrain it the move to the Z-axis and enter. This creates a new face on top of the old face. Press NUM7 to switch to top view and RMB to select the circular face. Press ENTER.ĪLT + SHIFT + RMB to select the upper loop of faces. With the edge loop selected, press G to Grab it, Z to move it only on the Z-axis and type in. Select an edge on the upper loop and press ALT + SHIFT + RMB to select all of the edges in the loop. Press S to Scale and type 1.1, then press ENTER. Select Edge.ĪLT + SHIFT + RMB to select the lower loop. Press 2 to create two loops, and hit ENTER twice, once to confirm two loops and twice to confirm placement.ĬTRL + TAB opens the Mesh Select Mode menu. You will see a violet line appear around the center of the Cylinder. With your mouse hovering over the Cylinder, press CTRL+R to access the Loop Cut and Slide tool. These points and lines are called vertices and edges and 3D objects composed of vertices and edges are called meshes. In Edit Mode, you can see the points and lines that compose the Cylinder highlighted in orange. Zoom in with scroll wheel and press Tab to enter Edit Mode. Now that that’s out of the way, let’s build our robot. See how the Cube is highlighted in orange? That means it’s the object currently selected. Now press NUM1 to switch to front view and NUM5 to switch to orthographic perspective. This provides you information on, and allows you to enter values for, the position, rotation and scale of objects in your scene. With your cursor in the 3D view panel, press N to open the Transform tab. In a nutshell, the LMB is used to click buttons and the RMB is used to select objects. LMB and RMB refer to the Left Mouse Button and the Right Mouse Button. Shortcuts that read NUM1, NUM2, NUM3, etc. To get good and fast at Blender, you will want to know all the shortcuts, so why not start now? In this tutorial, keyboard and mouse actions will be displayed in BOLD. When possible, I’ll be teaching you keyboard shortcuts, rather than selecting actions via menus. On the right are the Outliner and Properties. The interface can be a bit intimidating at first, but don’t worry, it will all make sense in the end. After you start Blender, you will see the default setup below. This tutorial was created using version 2.77, but you should be okay with the latest release. If you haven’t already, download Blender. To use Blender, you will need a keyboard with a numeric pad and a 3-button mouse with a scrolling wheel. Let’s begin! Beginner Blender Tutorial: How to Model & Animate a Robot
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